octopuscityblues:

All aboard the centipede express (Marina's version)
Not on the App Store…
donovan-dtrik:

I thing i just finished now.
 

The Julia Language

hipsterdevstack:

Erlang feeling played out? Go too mainstream? Too many people assuming you must code in Haskell just because you’re sporting those same high-waisted pants as Joaquin Phoenix in Her

One word… Julia.

johanvinet:

"GAME OVER"
Here is the poster I’ve made for the first Inspirit Expo. 35 games, you got them all?
EDIT2: You can now order my “GAME OVER” poster/teeshirt/whatever on my online shop!
Please, spread the word! <3 <3 <3 
// // EDIT: Here is the entire list:
Purple (Day Of The Tentacle) // Metal Knight (Kirby) // Ghosts (Pac-Man) // King Pig (Angry Birds) // The Metroid (Metroid) //
GLaDOS (Portal) // Soul Edge (Soul Calibur) // Jaffar (Aladdin) // Hydralisk Zerg (Starcraft) // Donkey Kong //
Psy-Crow (Earthworm Jim) // Mizrabel (Castle of Illusion Starring Mickey Mouse) // Sephiroth (Final Fantasy VII) // Grumple Grommit (Bubble Bobble, Bust-A-Move & Parasol Stars) // Dr Robotnik (Sonic) // 
LeChuck (monkey Island) // Dr Fred (Maniac Mansion) // Bebop & Rocksteady (TMNT) // Psycho Mantis (Metal Gear) // Gill (Street Fighter 3) //
Invaders (Space Invaders) // Goro (Mortal Kombat) // Lavos (Chrono Trigger) // Ganon (Zelda Wind Waker) // Hitler (Wolfenstein 3D) // 
James & Jessie (Pokemon) // Wario (Super Mario Land 2) // Spiderdemon (Doom) // Dr Wily (Megaman) // Seth (Street Fighter IV) // 
Knuckles (Sonic 3) // Bowser (Mario) // M. Bison (Street Fighter 2) // Dracula (Castlevania) // Astaroth (Ghost and Goblins)

Finishing a Game

makegames:

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As I work towards completing my own game, I’ve been thinking a lot about finishing projects in general. I’ve noticed that there are a lot of talented developers out there that have trouble finishing games. Truthfully, I’ve left a long trail of unfinished games in my wake… I think everyone has. Not every project is going to pan out, for whatever reason. But if you find yourself consistently backing out of game projects that have a lot of potential, it could be worth taking a step back and examining why this happens.

We’ve all had that feeling about at least one game, comic book, movie, etc., that comes out: “Gee, I could do better than this! This is overrated.” But it’s important to take a step back and realize that, hey, they put in the time to finish a project and I haven’t. That’s at least one thing they might be better than me at, and it’s probably why they have the recognition I don’t! If you treat finishing like a skill, rather than simply a step in the process, you can acknowledge not only that it’s something you can get better at, but also what habits and thought processes get in your way.

I don’t believe that there’s a right way to make games. It’s a creative endeavor, so there are no hard and fast rules that can’t be broken at some point. But as a game developer who has discussed this problem with other game developers, I feel like there are some mental traps that we all fall into at some point, especially when we’re starting out. Being aware of these traps is a great first step towards finishing something. (Between you and me, codifying these ideas is partly my way of staying on top of them, too!)

So without further ado, here is a list of 15 tips for finishing a game:

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